/execute detects if distance to all entities who execute the command when using distance in selector in if entity
It's hard to explain so i'll create an example here:
/execute as @e[type=!player] at @s if entity @p[distance=..1] run say Success
The command at the end will only be executed if all entities (except the player) are 1 block or less away from the player. The following also didn't work, which quite confused me:
/execute as @e[type=!player] at @s run execute if entity @p[distance=..1] run say Success
Increasing the distance so that all entities were in range of me, allowed the command at the end to run
2017-11-13, 09:59 PM
2017-11-13, 11:24 PM
2017-11-13, 11:18 PM
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