Lag / performance drop
I have an existing world that I take through snapshots (with backups!). In this one, I've been building extensively in the End.
This snapshot has significantly decreased general performance. To try to combat this, I've tried:
- Reducing the render distance to 5 chunks
- Reduced particles to minimal
- Changed graphics to Fast
The two things I didn't mess with are VBOs and VSync (off and on, respectively, as I was also getting some screen tearing on the last stable release).
None of this affected performance positively. Any ideas?
2017-10-28, 03:22 AM
2018-01-07, 10:21 PM
2018-01-07, 10:21 PM
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