Loot Doesn't Generate Inside Large Chests
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It appears to be that this bug doesn't occur in Vanilla worlds.
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Sometimes, when a dungeon generates, its chests can be placed adjacent to each other, merging into a large chest.
If you open this chest, no loot generates. But, if you break one of the chest blocks (which only drops itself in this case, no loot) – then open the leftover small chest, the dungeon loot will generate inside.
How to Reproduce:
- Create a "customized" world in Creative Mode, with "Dungeon Count" maxed out.
- Enter Spectator Mode and give yourself Night Vision (Ex: "/effect <playerName> night_vision 10000 0").
- Look around for a dungeons with a double/large chest in. Briefly go to Creative to open the chest. It should be empty.
- Break one of the chest blocks, which shouldn't drop anything. Then open or break the leftover chest. Dungeon loot should appear as expected.
2017-07-08, 03:15 AM
2017-07-10, 11:55 PM
2017-07-10, 11:55 PM
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dungeon, loot-table, multiplayer, world
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