Zombies of village siege spawn despite gamerule doMobSpawning being false
The bug
Zombies of a village siege spawn even if the gamerule doMobSpawning is turned off.
How to reproduce
Village sieges only happen
- when the moon is at the zenith
- when a player (not being a spectator) is nearby
- when no second village is close
- when the village has at least 10 doors
- when the village has at least 20 villagers
- with a chance of 1 / 10
Because a siege only happens with a chance of 1 / 10 it is easier to cause one by having a clock (for example repeater) setting the time to day, waiting a short moment (for example one redstone tick), setting the time to 18000 and then waiting a little bit longer.
- Create a Superflat world with the preset "Classic Flat"
- Turn the gamerule doMobSpawning off
/gamerule doMobSpawning false - Get to a nearby village, for example by using /locate Village, and wait
2017-02-18, 09:04 PM
2020-08-12, 01:31 AM
2019-06-28, 10:19 AM
8
4
doMobSpawning, gamerule, siege, zombie