Trying to use /summon to spawn a splash potion entity always results in an 'Unable to summon object' error.
Trying to use this command:
/summon minecraft:potion ~ ~2 ~ {Potion:{id:minecraft:potion,Potion:"minecraft:strong_healing"}}
results in an error saying, "Unable to summon object."
This is the same error message used when trying to summon an entity with a name that does not exist, such as when misspelling an entity's name in the summon command.
However, throwing a splash potion and running this command:
/execute @e[type=potion] ~ ~ ~ /say Potion Detected!
in an activated Repeating Command Block confirms the fact that a splash potion's name is indeed internally handled as "potion," meaning that the summon command must be glitched in order to not accept "potion" as a valid name.
In Summary:
What I expected to happen:
After running the command, a Splash Potion of Healing II is summoned above my head.
What happened instead:
The game gives me an error saying: "Unable to summon object"
How to reproduce:
Run this command:
/summon minecraft:potion ~ ~2 ~ {Potion:{id:minecraft:potion,Potion:"minecraft:strong_healing"}}
2017-01-02, 01:02 PM
2020-07-03, 10:06 AM
2017-01-02, 02:21 PM
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