Detecting read-only blockstates always returns false
When detecting any blockstate that is read-only, meaning it depends on the environment around it to be determined, the value returns always false even if the debug menu shows it as true.
To test:
1. Create the conditions for the block types below
2. /testforblock x y z (insert following values)
3. Notice the error message returns that the state is false despite debug menu saying true
- grass snowy=true
- fence north=true
- fence_gate in_wall=true
- oak_stairs shape=outer_right
- powered_repeater locked=true
...and many others
2016-11-28, 05:30 AM
2016-11-28, 09:54 AM
2016-11-28, 09:54 AM
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