Spamming A Particular String Causes Horrid Graphics Glitches
Spamming a particularly crafted string of Unicode text causes thousands of texture switches to occur each frame. As a result, graphics become corrupt and eventually the game crashes. In one occasion, my graphics driver had crashed as well.
Here is the string of text being referenced: http://pastebin.com/aTsZ9Le4
This only occurs in the 32-bit version of Java, the 64-bit version does not experience this issue.
In the client, the following three lines are repeated:
[Client thread/ERROR]: ########## GL ERROR ########## [Client thread/ERROR]: @ Post render [Client thread/ERROR]: 1285: Out of memory
The attachment hs_err_pid_150904.log contains the full Java Runtime crash log produced after one of the crashes.