High CPS cause different Knockback Movement Calculation
If you have a high Click Per Second Rate. The Client seems to calculate the knockback in an other way, that gives the player with high CPS an enormous benefit.
Players players with a high CPS have very low Knockback movement on X- and Z-Axis the Knockback Movement on Y-Axis seems to be the same.
You can see it better if the Player that hits the player with high CPS has a Sword with Knockback enchanted.
Good to see at 20-30 CPS
P.S.: This problem exists since 1.8
2016-08-27, 08:21 PM
2018-08-07, 09:39 PM
2018-08-07, 09:39 PM
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