Mojira Archive
MC-106570

High CPS cause different Knockback Movement Calculation

If you have a high Click Per Second Rate. The Client seems to calculate the knockback in an other way, that gives the player with high CPS an enormous benefit.

Players players with a high CPS have very low Knockback movement on X- and Z-Axis the Knockback Movement on Y-Axis seems to be the same.

You can see it better if the Player that hits the player with high CPS has a Sword with Knockback enchanted.

Good to see at 20-30 CPS

P.S.: This problem exists since 1.8

Awaiting Response

Florian R.

2016-08-27, 08:21 PM

2018-08-07, 09:39 PM

2018-08-07, 09:39 PM

1

2

Unconfirmed

Minecraft 1.10.2

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