Client can create jittering tamed entity duplicates when teleporting
Whenever the player walks/teleports away from a tamed mob (wolf, ocelot, parrot) at a certain distance where it will teleport, the mob will glitch out. It won't move from the place; if you have more than 20 fps, it will flicker left to right. But the player is able to interact with the mob - make it sit/stand, and pick up parrots on shoulders.
In the last case you can "duplicate" a parrot: you'll have it on your shoulder and a "ghost", not interactable version of it. Jumping will make a real parrot appear, but the ghost one won't disappear.
2016-06-19, 03:24 AM
2019-12-22, 02:17 AM
2019-12-22, 02:17 AM
4
3
client, jitter, ocelot, parrot, tamed, teleport, wolf
Minecraft 1.10, Minecraft 1.12 Pre-Release 3
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