Walking, sprinting, and crouching statistics don't work during a jump
The walkOneCM, sprintOneCm, and crouchOneCm statistics do not increment while the player is in the air. This leads to a much lower distance registered when the player is constantly jumping.
I could understand this being intended for walking, as it's just normal movement in the air once the player jumps. However crouching and sprinting both cause a different movement speed, which continues while the player is in the air. There is a difference between a sprint-jump and a regular jump, and this should be reflected in the statistics.
The same problem occurs when swimming. (What matters is the OnGround tag.)
2016-04-24, 04:55 AM
2024-02-21, 12:37 AM
2016-11-20, 06:31 PM
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