Summoning falling sand with a tile ID "minecraft:<block>" spawns normal falling sand
Summoning falling sand with a tile ID "minecraft:<block>" spawns normal falling sand (with sand ID).
Command used :
/summon FallingSand ~ ~2 ~2 {TileID:minecraft:stone,Time:1}
(spawns normal falling sand, not stone, and it is the same for other blocks)
PS : Using the IDs of the blocks in the command works.
/summon FallingSand ~ ~2 ~2 {TileID:1,Time:1}
spawns falling sand with the ID of stone and works as it should.
And replacing TileID by Block works also.
/summon FallingSand ~ ~2 ~2 {Block:minecraft:stone,Time:1}
spawns falling sand with the ID of stone also.
2016-04-13, 06:22 PM
2016-04-13, 06:46 PM
2016-04-13, 06:36 PM
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Minecraft 1.9.2, Minecraft 16w14a, Minecraft 16w15a, Minecraft 16w15b
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