Mojira Archive
MC-100877

Incorrect sound effect during dispense

In MCP class `net.minecraft.init.Bootstrap`, dispenser behaviours are registered for various items. A few of these behaviours (`FLINT_AND_STEEL`, `DYE`, `SKULL`, and `PUMPKIN`) have a boolean to determine which sound effect ("dispense" or "fail") to play - by default these flags are `true`, and when an item fails to dispense it is set to `false`, but never reset back to `true`. This results in the "fail" sound effect always being played after a failed dispense.

Fixed

[Mod] Riley Park

2016-04-13, 04:28 AM

2017-02-16, 03:03 PM

2017-02-16, 03:03 PM

4

3

Unconfirmed

Minecraft 1.9.2, Minecraft 1.10.2

Minecraft 1.11.2