Mojira Archive
BDS-6546

Player structure causing crash

It seems that in the latest version of the Minecraft BDS, a server crash occurs when players move through a certain structure, otherwise the game is fine. I recently changed my CPU from an i3 7100 to an r3 3300x but I can't determine if this is an issue with my hardware or the software as I updated to 1.16 after the change. I searched for the issue but was unable to find any reports or solutions.

Here is the server log:

C:/Users/A Table/Desktop/MINECRAFT TRASH/Servers Minecraft/Bedrock Bruno NEW/internalStorage/Dedicated_Server.txt

[2020-06-26 15:55:07 INFO] Starting Server
[2020-06-26 15:55:07 INFO] Version 1.16.0.2
[2020-06-26 15:55:07 INFO] Session ID ff651657-fcfa-4957-a6bc-4ec300b60bdf
[2020-06-26 15:55:07 INFO] Level Name: Bedrock level
[2020-06-26 15:55:07 INFO] Game mode: 0 Survival
[2020-06-26 15:55:07 INFO] Difficulty: 2 NORMAL
[2020-06-26 15:55:08 INFO] opening worlds/Bedrock level/db
[2020-06-26 15:55:34 INFO] IPv4 supported, port: 19132
[2020-06-26 15:55:34 INFO] IPv6 supported, port: 19133
[2020-06-26 15:55:34 INFO] IPv4 supported, port: 55236
[2020-06-26 15:55:34 INFO] IPv6 supported, port: 55237
[2020-06-26 15:55:35 INFO] Server started.
[2020-06-26 15:57:48 INFO] Player connected: RightmostCord74, xuid: 2535409691745517
[2020-06-26 16:05:09 INFO] Player connected: Unhipmountain32, xuid: 2535417488708148
[2020-06-26 16:07:09 INFO] Package: com.mojang.minecraft.dedicatedserver
Version: 1.16.0.2
OS: Windows
Server start: 2020-06-26 15:55:07 Pacific Daylight Time
Dmp timestamp: 2020-06-26 16:07:09 Pacific Daylight Time
Upload Date: 2020-06-26 16:07:09 Pacific Daylight Time
Session ID: ff651657-fcfa-4957-a6bc-4ec300b60bdf
Commit hash: a679c986f6decd429e84641a32e0ab2a8c92076d
Build id: 4209677
CrashReporter Key: 0263c334-829f-36b6-9b90-9c324a9c35f2

Crash
[2020-06-26 16:07:30 INFO] at RaiseException (UnknownFile:?)
at CxxThrowException (UnknownFile:?)
at void std::filesystem::_Throw_fs_error[char const *,class std::error_code const &,class std::filesystem::path const &] (UnknownFile:?)
at bool std::filesystem::exists[class std::filesystem::path const &] (UnknownFile:?)
at bool Core::FileSystem_windows::_fileOrDirectoryExists[class Core::Path const &] (UnknownFile:?)
at bool Core::FileSystemImpl::fileOrDirectoryExists[class Core::Path const &] (UnknownFile:?)
at void * std::_Ref_count_resource<class Core::FileSystemImpl *,struct std::default_delete<class Core::FileSystemImpl> >::_Get_deleter[class type_info const &]const (UnknownFile:?)
at class Core::Result Core::TransactionFrame::exec[enum Core::FileAccessType,class Core::Path const &,class std::function<class Core::Result > const &] (UnknownFile:?)
at bool Core::FileSystem::fileOrDirectoryExists[class Core::Path const &] (UnknownFile:?)
at bool DirectoryPackAccessStrategy::hasAsset[class Core::Path const &,bool]const (UnknownFile:?)
at bool ResourcePackManager::load[class ResourceLocation const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &]const (UnknownFile:?)
at void LootTableContext::removeVisitedTable[class LootTable const *] (UnknownFile:?)
at class LootTable * LootTables::lookupByName[class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class ResourcePackManager &] (UnknownFile:?)
at void Util::LootTableUtils::fillContainer[class Level &,class Container &,class Random &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Actor *] (UnknownFile:?)
at void RandomizableBlockActorContainerBase::unPackLootTable[class Level &,class Container &,class Actor *] (UnknownFile:?)
at void ChestBlockActor::tick[class BlockSource &] (UnknownFile:?)
at void LevelChunk::tickBlockEntities[class BlockSource &] (UnknownFile:?)
at void LevelChunk::tick[class BlockSource &,struct Tick const &] (UnknownFile:?)
at int Player::tickWorld[struct Tick const &] (UnknownFile:?)
at int ServerPlayer::tickWorld[struct Tick const &] (UnknownFile:?)
at struct std::_List_node<struct std::pair<struct ActorUniqueID const ,class std::unique_ptr<class MapItemSavedData,struct std::default_delete<class MapItemSavedData> > >,void *> * std::_List_buy<struct std::pair<struct ActorUniqueID const ,class std::unique_ptr<class MapItemSavedData,struct std::default_delete<class MapItemSavedData> > >,class std::allocator<struct std::pair<struct ActorUniqueID const ,class std::unique_ptr<class MapItemSavedData,struct std::default_delete<class MapItemSavedData>

Thank you in advance

Environment

Windows 10 Home

Version 10.0.18362 Build 18362

CPU: Ryzen 3 3300x

GPU: Nvidia GTX 1660

Installed Memory: 8.00 GB

Motherboard: B450M PRO-VDH MAX (MS-7A38)

Comments3

Restricted to staff

MEQS_KEEP_PRIVATE

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History4

IonicEcko

Added Security Level: Minecraft - Private

IonicEcko

Resolution: UnresolvedInvalid

Vendetta Razo

Removed Security Level: Minecraft - Private

[Bot] Arisa

Added Security Level: Minecraft - Private

Invalid
Vendetta Razo
0
0
Unconfirmed
1.16.0