Chunks Corrupt on large(ish) worlds
Chunks on the edge at the edge of the simulation distance of the server corrupt and mix around as well as delete and turn to stone. World is 96MB large.
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Resolution: Unresolved → Incomplete
Thank you for your report!
However, this issue is Incomplete.
Your report does not contain enough information. As such, we're unable to understand or reproduce the problem.
We need more information on what the issue is and how to reproduce it. It isn't as simple as all chunks at simulation distance or there would be constant reports for the issue. I have my own BDS that does not experience these issues.
Shutting down BDS is key, closing it by CTRL-C or by using the Windows X button will cause an unclean shutdown which can corrupt worlds.
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