Mojira Archive
BDS-3928

cannot place command block

from the server console I managed to give my player a command block

From windows 10 and from xbox I am unable to place the block anywhere

Have tried successfully to place other blocks while on the server

In single player (not connected to server) I do not have this issue

Adding server.properties in case it helps

 

Attachments1

server.properties

IonicEcko

Comments2

Hi Philip,

Have you opped your character on the server?

Non op characters cannot edit command blocks.

Ionic

Hi

it worked after setting the player to operator.

Thanks for the suggestion

You can close this as it is not a valid bug

History3

IonicEcko

Removed environment:

server-name=Davids server

  1. Used as the server name
  2. Allowed values: Any string

gamemode=1

  1. Sets the game mode for new players.
  2. Allowed values: "survival (0)", "creative (1)", or "adventure (2)"

difficulty=easy

  1. Sets the difficulty of the world.
  2. Allowed values: "peaceful", "easy", "normal", or "hard"

allow-cheats=true

  1. If true then cheats like commands can be used.
  2. Allowed values: "true" or "false"

max-players=10

  1. The maximum number of players that can play on the server.
  2. Allowed values: Any positive integer

online-mode=true

  1. If true then all connected players must be authenticated to Xbox Live.
  2. Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.
  3. If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.
  4. Allowed values: "true" or "false"

white-list=true

  1. If true then all connected players must be listed in the separate whitelist.json file.
  2. Allowed values: "true" or "false"

server-port=19132

  1. Which IPv4 port the server should listen to.
  2. Allowed values: Integers in the range [1, 65535]

server-portv6=19133

  1. Which IPv6 port the server should listen to.
  2. Allowed values: Integers in the range [1, 65535]

view-distance=32

  1. The maximum allowed view distance in number of chunks.
  2. Allowed values: Any positive integer.

tick-distance=4

  1. The world will be ticked this many chunks away from any player.
  2. Allowed values: Integers in the range [4, 12]

player-idle-timeout=0

  1. After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.
  2. Allowed values: Any non-negative integer.

max-threads=8

  1. Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.
  2. Allowed values: Any positive integer.

level-name=Bedrock level

  1. Allowed values: Any string

level-seed=

  1. Use to randomize the world
  2. Allowed values: Any string

default-player-permission-level=member

  1. Permission level for new players joining for the first time.
  2. Allowed values: "visitor", "member", "operator"

texturepack-required=false

  1. Force clients to use texture packs in the current world
  2. Allowed values: "true" or "false"

content-log-file-enabled=false

  1. Enables logging content errors to a file
  2. Allowed values: "true" or "false"

compression-threshold=1

  1. Determines the smallest size of raw network payload to compress
  2. Allowed values: 0-65535

server-authoritative-movement=true

  1. Enables server authoritative movement. If true, the server will replay local user input on
  2. the server and send down corrections when the client's position doesn't match the server's.
  3. Corrections will only happen if correct-player-movement is set to true.

player-movement-score-threshold=20

  1. The number of incongruent time intervals needed before abnormal behavior is reported.
  2. Disabled by server-authoritative-movement.

player-movement-distance-threshold=0.3

  1. The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.
  2. Disabled by server-authoritative-movement.

player-movement-duration-threshold-in-ms=500

  1. The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold)
  2. before the abnormal movement score is incremented. This value is defined in milliseconds.
  3. Disabled by server-authoritative-movement.

correct-player-movement=false

  1. If true, the client position will get corrected to the server position if the movement score exceeds the threshold.

IonicEcko

Added attachment:

[Mod] OcelotOnesie

Resolution: UnresolvedInvalid

Invalid
Philip Clarke
0
0
Unconfirmed
1.14.32.1