Segmentation Fault in MC_SERVER on player join
Thread 11 "MC_SERVER" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffed6a6700 (LWP 28556)] 0x0000000002120f53 in std::_Hashtable<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance>, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance> >, std::__detail::_Select1st, std::equal_to<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::hash<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::__detail::_Mod_range_hashing, std::__detail::_Default_ranged_hash, std::__detail::_Prime_rehash_policy, std::__detail::_Hashtable_traits<true, false, true> >::_M_bucket_index(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long) const ()

Apparently the server can not get the value this + 8
Environment
Server running on Linux Debian 10; MCBE Version 1.7.0.13
Attachments1
Comments2
History9
Changed environment:
I get a segmentation fault after player joined. Server running on linux debian 10.
Thread 11 "MC_SERVER" received signal SIGSEGV, Segmentation fault.0[Switching to Thread 0x7fffed6a6700 (LWP 28556)]00x0000000002120f53 in std::_Hashtable<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance>, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance> >, std::__detail::_Select1st, std::equal_to<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::hash<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::__detail::_Mod_range_hashing, std::__detail::_Default_ranged_hash, std::__detail::_Prime_rehash_policy, std::__detail::_Hashtable_traits<true, false, true> >::_M_bucket_index(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long) const ()0
Apparently the server can not get the value this + 8
0
Added description:
Thread 11 "MC_SERVER" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffed6a6700 (LWP 28556)] 0x0000000002120f53 in std::_Hashtable<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance>, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance> >, std::__detail::_Select1st, std::equal_to<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::hash<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::__detail::_Mod_range_hashing, std::__detail::_Default_ranged_hash, std::__detail::_Prime_rehash_policy, std::__detail::_Hashtable_traits<true, false, true> >::_M_bucket_index(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long) const ()

Apparently the server can not get the value this + 8
Changed environment:
I get a segmentation fault after player joined. Server running on linux debian 10. MCBE version is 1.7.0.13
0Thread 11 "MC_SERVER" received signal SIGSEGV, Segmentation fault.0[Switching to Thread 0x7fffed6a6700 (LWP 28556)]00x0000000002120f53 in std::_Hashtable<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance>, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AttributeInstance> >, std::__detail::_Select1st, std::equal_to<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::hash<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::__detail::_Mod_range_hashing, std::__detail::_Default_ranged_hash, std::__detail::_Prime_rehash_policy, std::__detail::_Hashtable_traits<true, false, true> >::_M_bucket_index(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long) const ()0
Apparently the server can not get the value this + 8
0
I get a segmentation fault after player joined. Server running on linux debian 10. MCBE version is 1.7.0.13
Changed environment:
Server running on
Changed summary:
Resolution: Unresolved → Awaiting Response
Resolution: Awaiting Response → Unresolved
Resolution: Unresolved → Incomplete
Hi Alex,
Is this still an issue for you?
Ionic
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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