Protocol - Login overload
When starting the login process, a client can repeatedly send the client-to-server handshake packet, leading BDS to believe that the player has 'connected' multiple times, which causes lag and crashes for services like the Pterodactyl panel.
Environment
windows 10 x64
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Resolution: Unresolved β Awaiting Response
Resolution: Awaiting Response β Unresolved
Resolution: Unresolved β Invalid

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Steps to Reproduce:
Observed Results:
The client connects to the server, and the console logs that the client has connected multiple times.
Expected Results:
Only a single log entry indicating that the client has connected should be generated and the client should be disconnected for something like bad packet/unexpected packet after sending more than one client to server handshake packet.
MEQS_KEEP_PRIVATE
Thank you for your report!
However, this issue is Invalid.
The server you are playing on is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.
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π Bug Tracker Guidelines β π§ Mojang Support (Technical Issues) β π§ Microsoft Support (Account Issues)
π Project Summary β βοΈ Feedback and Suggestions β π BDS Wiki β π FAQs
The server is not modified in a single way it is a normal windows BDS the issue is that malicious threat actors will use these bugs in BDS to spam servers
Β Plugins do not have any relation to this issue as it's a issue with the protocol
Β