Mobs (passive and hostile) stop spawning for players
Server version: MINECRAFT DEDICATED SERVER SOFTWARE FOR UBUNTU (LINUX) 1.20.80.5
Hosted on Ubuntu 22.04.4 LTS / 16 GB RAM
Client version: 1.20.80 Windows PC
No mods or behaviour packs. 0
Normal Survival world.
Standard server and client versions.
Two players logged in.
When playing on dedicated Linux server version 1.20.80.5, after about an hours time, hostile and passive mobs stop spawning.
Stopping and re-starting the server does not immediately fix the issue.
It's unclear on how to start mobs spawning once more.
This has occurred through multiple server and client versions and remains on current version 1.2.80.
Linked Issues
Comments1
History3
Changed description:
Server version: MINECRAFT DEDICATED SERVER SOFTWARE FOR UBUNTU (LINUX) 1.20.80.5
0Hosted on Ubuntu 22.04.4 LTS / 16 GB RAM
Client version: 1.20.80 Windows PC
0No mods or behaviour packs.
0Normal Survival world.
0Standard server and client versions.
0Two players logged in.
When playing on dedicated Linux server version 1.20.80.5, after about an hours time, hostile and passive mobs stop spawning.
0Server version: MINECRAFT DEDICATED SERVER SOFTWARE FOR UBUNTU (LINUX) 1.20.80.5
0Hosted on Ubuntu 22.04.4 LTS / 16 GB RAM
Client version: 1.20.80 Windows PC
0No mods or behaviour packs.
0Normal Survival world.
0Standard server and client versions.
0Two players logged in.
When playing on dedicated Linux server version 1.20.80.5, after about an hours time, hostile and passive mobs stop spawning.
0It's unclear on how to start mobs spawning once more.
This has occurred through multiple server and client versions and remains on current version 1.2.80.
Added duplicates link: BDS-5094Global mob cap limiting spawns on populated serverConfirmed
Resolution: Unresolved → Duplicate
Thank you for your report!
We're tracking this issue in BDS-5094, so this ticket is being resolved and linked as a duplicate.
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