Mojira Archive
BDS-17619

Fall Damage when sprinting and jumping from 1 or 2 block heights, game is stuttering for clients

Hosting a BDS on a Linux machine. After getting players on the server, an issue was reported where players will receive damage falling from heights they should not receive fall damage from. This would happen especially frequently when sprinting and jumping, when the player is falling an additional block, or even on an even surface. I believe the server is using a flawed method to calculate fall damage where the distance travelled is being incorrectly "added" to the total distance fallen. This could explain why the bug is common when sprinting as you can travel further distances when jumping. This tends to happen more often with additional players on the server as well. It seems like client-auth movement is not working as intended either?

For the game stuttering, I have no clue why tick rate/server related performance is dropping client FPS and making the game stutter for players when the worse that should happen with server performance issues is network related lag. Why does it seem like my client is completely dependent on receiving server updates for its own performance?

Comments2

Hi

Were there any changes to server properties? Have you tried reinstalling BDS from fresh instal to check if issue still occurs?

Also, please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.

This ticket will automatically reopen when you reply.

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

History7

Colton1070

Changed description:

Hosting a BDS on a Linux machine. After getting players on the server, an issue was reported where players will receive fall damage from heights, they should not receive fall damage. This would happen especially frequently when sprinting and jumping, when the player is falling an additional block, or even on an even surface. I believe the server is using a flawed method to calculate fall damage where the distance travelled is being incorrectly "added" to the total distance fallen. This could explain why the bug is common when sprinting as you can travel further distances when jumping. This tends to happen more often with additional players on the server as well. It seems like client-auth movement is not working as intended either?

0

For the game stuttering, I have no clue why tick rate/server related performance is dropping client FPS and making the game stutter for players when the worse that should happen with server performance issues is network related lag. Why does it seem like my client is completely dependent on receiving server updates for its own performance?

Colton1070

Changed description:

Hosting a BDS on a Linux machine. After getting players on the server, an issue was reported where players will receive fall damage from heights they should not receive fall damage. This would happen especially frequently when sprinting and jumping, when the player is falling an additional block, or even on an even surface. I believe the server is using a flawed method to calculate fall damage where the distance travelled is being incorrectly "added" to the total distance fallen. This could explain why the bug is common when sprinting as you can travel further distances when jumping. This tends to happen more often with additional players on the server as well. It seems like client-auth movement is not working as intended either?

0

For the game stuttering, I have no clue why tick rate/server related performance is dropping client FPS and making the game stutter for players when the worse that should happen with server performance issues is network related lag. Why does it seem like my client is completely dependent on receiving server updates for its own performance?

Hosting a BDS on a Linux machine. After getting players on the server, an issue was reported where players will receive damage falling from heights they should not receive fall damage from. This would happen especially frequently when sprinting and jumping, when the player is falling an additional block, or even on an even surface. I believe the server is using a flawed method to calculate fall damage where the distance travelled is being incorrectly "added" to the total distance fallen. This could explain why the bug is common when sprinting as you can travel further distances when jumping. This tends to happen more often with additional players on the server as well. It seems like client-auth movement is not working as intended either?

0

For the game stuttering, I have no clue why tick rate/server related performance is dropping client FPS and making the game stutter for players when the worse that should happen with server performance issues is network related lag. Why does it seem like my client is completely dependent on receiving server updates for its own performance?

Maciej Piornik

Resolution: Unresolved → Awaiting Response

Maciej Piornik

Resolution: Awaiting Response → Unresolved

Maciej Piornik

Resolution: Unresolved → Awaiting Response

[MCQA] Kinga Izdebska

Resolution: Awaiting Response → Unresolved

[MCQA] Kinga Izdebska

Resolution: Unresolved → Incomplete

Incomplete
Colton1070
0
0
Unconfirmed
1.19.21 Hotfix 1.19.22 Hotfix