Server crashes every day
Version: 1.13.0.34 OS: Linux Server start: 2019-11-04 15:27:13 CET Dmp timestamp: 2019-11-04 22:21:02 CET Upload Date: 2019-11-04 22:21:02 CET Session ID: eb5d9341-aaa5-49dd-8ff2-a2c21c8e550f Commit hash: Build id: development CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 Crash [2019-11-04 22:21:02 INFO] at std::char_traits::compare[char const*, char const*, unsigned long] (UnknownFile:?) at std::__cxx11::basic_string<char, std::char_traits, std::allocator >::compare[char const*] const (UnknownFile:?) at bool std::operator==<char, std::char_traits, std::allocator >[std::__cxx11::basic_string<char, std::char_traits, std::allocator > const&, char const*] (UnknownFile:?) at ActorDefinitionDescriptor::forceExecuteTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at ActorDefinitionDescriptor::executeTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at HoldGroundGoal::stop[] (UnknownFile:?) at GoalSelectorComponent::stopNormalGoals[] (UnknownFile:?) at Mob::createAIGoals[] (UnknownFile:?) at Mob::initializeComponents[Actor::InitializationMethod, VariantParameterList const&] (UnknownFile:?) at Actor::reload[] (UnknownFile:?) at Actor::refreshComponents[] (UnknownFile:?) at Actor::tick[BlockSource&] (UnknownFile:?) at LevelChunk::tick[BlockSource&, Tick const&] (UnknownFile:?) at Player::tickWorld[Tick const&] (UnknownFile:?) at ServerPlayer::tickWorld[Tick const&] (UnknownFile:?) at std::function::operator[][Player&] const (UnknownFile:?) at Level::forEachPlayer[std::function] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?) id 0 delay 0 status 0
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Please fix this issue now or i will also stop using realms
Comments4
History1
Resolution: Unresolved → Invalid
I have same problem,server crash everday and I can't understand the crash report.
version 1.13.0.34
 had the same thing happen. I know I was approaching Illagers at the time. Hopefully this helps. Thanks for releasing this on linux
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I think the Crash problem at BDS is related to the Data Storage issue(https://bugs.mojang.com/browse/MCPE-32501) When playing the same world in single mode with BDS, a similar phenomenon creates a conflict, but BDS displays error messages due to World corruption, and in single play comes error messages due to Data Storage.
Thank you for your report!
Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.
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