splash_range does not work for minecraft:projectile
On trying to edit the default splash potion range, I tried editing it's splash_range component and it does not seem to have any effect on the area affected in game.
"minecraft:projectile": { "on_hit": { "douse_fire": { }, "thrown_potion_effect": { }, "remove_on_hit": { } }, "splash_range": 1, // Default value is 4 "power": 0.5, "gravity": 0.05, "angle_offset": -20.0, "hit_sound": "glass" }
Comments2
History4
Resolution: Unresolved → Awaiting Response
Resolution: Awaiting Response → Unresolved
Resolution: Unresolved → Incomplete
Does this only occur on a Bedrock Dedicated Server?
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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