{
   "expand": "operations,versionedRepresentations,editmeta,changelog,renderedFields",
   "id": "360922",
   "self": "https://bugs.mojang.com/rest/api/2/issue/360922",
   "key": "BDS-7894",
   "fields": {
      "issuetype": "1",
      "project": "11700",
      "fixVersions": [],
      "resolution": "7",
      "customfield_10500": {
         "self": "https://bugs.mojang.com/rest/api/2/customFieldOption/10300",
         "value": "Unconfirmed",
         "id": "10300",
         "disabled": false
      },
      "customfield_12800": null,
      "customfield_12602": [],
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      "customfield_12604": null,
      "customfield_12603": null,
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      "customfield_12605": null,
      "customfield_12608": null,
      "resolutiondate": "2020-08-02T17:33:16.000+0300",
      "customfield_12607": null,
      "customfield_12609": null,
      "workratio": -1,
      "lastViewed": null,
      "watches": {
         "self": "https://bugs.mojang.com/rest/api/2/issue/BDS-7894/watchers",
         "watchCount": 0,
         "isWatching": false
      },
      "created": "2020-08-02T17:16:17.000+0300",
      "customfield_12000": null,
      "customfield_12201": null,
      "customfield_12600": null,
      "labels": [],
      "customfield_11700": "{}",
      "versions": [
         "19549"
      ],
      "issuelinks": [],
      "assignee": null,
      "updated": "2020-08-02T17:33:16.000+0300",
      "status": "5",
      "description": "Java edition. Singleplayer.\r\nLiterally as title saying, I am experiencing microfreeze/lag each time I am going through ANY chunk border.\r\n This seem to start happening since 1.13 update. But now this problem became really noticeable.\r\n This happens with almost any graphics setting (except rendering range 2, but this is impossible to play like that).\r\n Steps to recreate:\r\n 1) Install Minecraft and JRE. Reboot.\r\n 2) Set JVM parameter -xmx4g (doesn't really matter, it lags on any setting here).\r\n 3) Start Minecraft. Set rendering range 12 or more.\u00a0 Other options doesn't matter on performance much, checked a LOT of times.\r\n 4) Create new world.\r\n 5) Wait until spawn and rendering range properly builds and FPS will stabilize.\r\n 6) Move through chunk borders a few times.\r\n This lag happens even on already generated chunks exactly when going through chunk borders.\r\n Happens with both VSYNC on 60 FPS (FPS goes down to 58 or lower during lag) and unlimited FPS (noticeable lag spike/fps drop).\r\n I don't think that such PC specs should cause anything like that to happen.\r\n P.S: Tried with embedded Java as well, same result.",
      "customfield_11100": null,
      "customfield_11300": null,
      "customfield_11500": null,
      "customfield_12503": null,
      "customfield_12700": null,
      "customfield_12502": null,
      "customfield_12504": null,
      "attachment": [],
      "summary": "Game microfreezes/lags when going through chunk borders",
      "creator": "JIRAUSER534237",
      "reporter": "JIRAUSER534237",
      "customfield_10002": null,
      "customfield_12501": null,
      "customfield_12500": null,
      "customfield_11601": null,
      "customfield_11600": "0|i1k01b:",
      "environment": "Windows 10 Home build 2004 x64\r\nMotherboard ASRock Z77 Pro3\r\nCPU QuadCore Intel Core i5-3570K, 3800 MHz (38 x 100)\r\nGPU nVIDIA GeForce GTX 1060 3GB\r\nRAM Corsair XMS3 16 GB (4GBx4) 1333 Mhz\r\nSSD SPCC Solid State Disk 256 GB\r\nJava 8 JRE 261 x86/x64",
      "customfield_11801": null,
      "customfield_11800": null,
      "customfield_11602": null,
      "customfield_11802": null,
      "comment": {
         "comments": [
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/360922/comment/778612",
               "id": "778612",
               "author": "JIRAUSER534237",
               "body": "This went into wrong project. I don't know how to delete this. I created proper one in Java Project already.",
               "updateAuthor": "JIRAUSER534237",
               "created": "2020-08-02T17:24:54.493+0300",
               "updated": "2020-08-02T17:24:54.493+0300"
            }
         ],
         "maxResults": 1,
         "total": 1,
         "startAt": 0
      },
      "votes": {
         "self": "https://bugs.mojang.com/rest/api/2/issue/BDS-7894/votes",
         "votes": 0,
         "hasVoted": false
      }
   },
   "changelog": {
      "startAt": 0,
      "maxResults": 2,
      "total": 2,
      "histories": [
         {
            "id": "1746999",
            "author": "JIRAUSER534237",
            "created": "2020-08-02T17:17:26.707+0300",
            "items": [
               {
                  "field": "description",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": "Literally as title saying, I am experiencing microfreeze/lag each time I am going through ANY chunk border.\r\nThis seem to start happening since 1.13 update. But now this problem became really noticeable.\r\nThis happens with almost any graphics setting (except rendering range 2, but this is impossible to play like that).\r\nSteps to recreate:\r\n1) Install Minecraft and JRE. Reboot.\r\n2) Set JVM parameter -xmx4g (doesn't really matter, it lags on any setting here).\r\n3) Start Minecraft. Set rendering range 12 or more.\u00a0 Other options doesn't matter on performance much, checked a LOT of times.\r\n4) Create new world.\r\n5) Wait until spawn and rendering range properly builds and FPS will stabilize.\r\n6) Move through chunk borders a few times.\r\nThis lag happens even on already generated chunks exactly when going through chunk borders.\r\nHappens with both VSYNC on 60 FPS (FPS goes down to 58 or lower during lag) and unlimited FPS (noticeable lag spike/fps drop).\r\nI don't think that such PC specs should cause anything like that to happen.\r\nP.S: Tried with embedded Java as well, same result.",
                  "to": null,
                  "toString": "Java edition. Singleplayer.\r\nLiterally as title saying, I am experiencing microfreeze/lag each time I am going through ANY chunk border.\r\n This seem to start happening since 1.13 update. But now this problem became really noticeable.\r\n This happens with almost any graphics setting (except rendering range 2, but this is impossible to play like that).\r\n Steps to recreate:\r\n 1) Install Minecraft and JRE. Reboot.\r\n 2) Set JVM parameter -xmx4g (doesn't really matter, it lags on any setting here).\r\n 3) Start Minecraft. Set rendering range 12 or more.\u00a0 Other options doesn't matter on performance much, checked a LOT of times.\r\n 4) Create new world.\r\n 5) Wait until spawn and rendering range properly builds and FPS will stabilize.\r\n 6) Move through chunk borders a few times.\r\n This lag happens even on already generated chunks exactly when going through chunk borders.\r\n Happens with both VSYNC on 60 FPS (FPS goes down to 58 or lower during lag) and unlimited FPS (noticeable lag spike/fps drop).\r\n I don't think that such PC specs should cause anything like that to happen.\r\n P.S: Tried with embedded Java as well, same result."
               }
            ]
         },
         {
            "id": "1747041",
            "author": "ionicecko",
            "created": "2020-08-02T17:33:16.386+0300",
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                  "field": "status",
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}