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      "updated": "2024-12-28T01:16:56.000+0000",
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      "description": "h4. Summary\r\nThe global mob cap, while adequate for a singleplayer world, is limiting when it comes to running community BDS servers.\r\n\r\nh4. Steps to reproduce...\r\n# Start a BDS server\r\n# Have a number of players online and creating pens of chickens, cows etc\r\n# Note that as players make bases for themselves, mob spawns reduce significantly\r\n\r\nh4. What I expected to happen...\r\nLarger servers should be possible without mob spawns being crippled\r\n\r\nh4. What actually happened...\r\nOn a server with 10 people, that averages about 20 mobs per player, a small base with only a few animals in pens will consume a good portion of that cap. It leaves larger servers devoid of hostile spawns.\r\n\r\nh4. Notes...\r\n- On Java the global cap scales with the number of loaded chunks. This means the more players online, the higher the cap.\r\n- While mob farms (eg chicken cookers) with tens/hundreds of mobs could be considered overkill they are also part of the sandbox. With no indication you've gone over this invisible cap many don't understand why nothing is spawning for them.\r\n- On larger servers there's very little admins can do to prevent hitting the cap. Just general play by everyone online, without massive farms, will fill the cap.",
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      "summary": "Global mob cap limiting spawns on populated server",
      "creator": "JIRAUSER479087",
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      "comment": {
         "comments": [
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/691018",
               "id": "691018",
               "author": "ionicecko",
               "body": "Hi IO,\r\n\r\nThis is actually working as currently designed, as such this likely falls more into a \"feature request\" than a bug report.\r\n\r\nMob spawning on Bedrock conforms to a 200 entity cap for ticking areas. Exactly what entities fill this cap I can't say for sure but most passive and hostile mobs seem to. Once that 200 entity limit is reached mobs no longer spawn (outside of some specific exceptions). There is a feedback post requesting it be increased ([here|https://feedback.minecraft.net/hc/en-us/community/posts/360032407852-A-way-to-change-mob-cap-on-servers]) and also a bug report that tracks low or no spawning monsters (MCPE-21856) however the latter is considered resolved with the changes to mob despawning happening in 1.16.\r\n\r\nIn the meantime you can only manage the cap.\r\n\r\nFor example on my server I have a command block setup that shows everyone how many entities they have loaded in their ticking area (set to 8 chunks, reduced from 12 when we started having issues). I also have a mob despawn system set up (silentwisperer design) which has helped. We also follow a general rule that mob heavy farms (like cow crammers etc) cannot be built in an area that is always loaded (like peoples bases). They are built at least 8 chunks away from heavily used areas and only used in low periods. We've seen an improvement, Its not perfect, but its an improvement.\r\n\r\nIonic",
               "updateAuthor": "ionicecko",
               "created": "2020-05-07T04:00:49.361+0000",
               "updated": "2020-05-07T04:00:49.361+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/691025",
               "id": "691025",
               "author": "JIRAUSER479087",
               "body": "Hi IonicEcko,\r\n\r\nI'm not sure my problem falls in to the category you're speaking of. We have well below 200 mobs in all chunks, no custom ticking areas. I've ensured there are no mobs whatsoever in the permanently loaded spawn chunk, yet little to no mobs spawn, still.",
               "updateAuthor": "JIRAUSER479087",
               "created": "2020-05-07T04:25:26.860+0000",
               "updated": "2020-05-07T04:25:26.860+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/691029",
               "id": "691029",
               "author": "ionicecko",
               "body": "How do you know you have less thank 200 mobs in all ticking chunks?\r\n\r\nIf your ticking distance is set to 12 thats a 192 block radius around *every player* that's loaded and any mobs within those chunks are part of the cap. An iron farm takes a minimum of 30-40 entities so one or two of those alone is 25-50% of your cap consumed.\r\n\r\nWith the current version mob despawning is also broken meaning any cave underground could be amassing mobs without your knowledge.",
               "updateAuthor": "ionicecko",
               "created": "2020-05-07T04:32:39.961+0000",
               "updated": "2020-05-07T04:32:39.961+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/691039",
               "id": "691039",
               "author": "JIRAUSER479087",
               "body": "Doing /kill @e[type=!player] only killed around 130 entities. That's with 29 of us on, on an established server.\r\n\r\nWhat's the ideal settings you'd recommend to increase the mob capacity to it's maximum potential? Set ticking distance to a lower value, say 2 perhaps?\r\n\r\nAlso yes, I am aware of that, thus the attempt to kill all via the corresponding command to hopefully fix things. Unfortunately that didn't fix much for long, mobs spawned in a single batch around me, and then there were no more to be seen.",
               "updateAuthor": "JIRAUSER479087",
               "created": "2020-05-07T04:59:57.461+0000",
               "updated": "2020-05-07T04:59:57.461+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/691043",
               "id": "691043",
               "author": "ionicecko",
               "body": "Unfortunately, with that many players I can't think of anything that would help. On average that means each player can only have 10 entities around them. That's not sustainable no matter what you do.\r\n\r\nI'll raise this internally and see if Mojang is happy tracking this as a bug.\r\n\r\n(For the record, I agree its hugely detrimental to BDS. The mob cap is one of my biggest personal pet peeves because it means I have to micromanage my players and no one likes that).",
               "updateAuthor": "ionicecko",
               "created": "2020-05-07T05:15:35.907+0000",
               "updated": "2020-05-07T05:15:35.907+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/691049",
               "id": "691049",
               "author": "JIRAUSER479087",
               "body": "Thank you for the help IonicEcko, it is much appreciated.\r\n\r\nI know for a fact there are many other BDS server owners out there alike the two of us also facing this issue. In some form, it makes for a less than desirable gameplay experience when you can't even find any form of food. (primarily effecting newer players). Sure there is seeds, and alike items to make food, but the focus here is regarding mobs.\r\n\r\n\u00a0\r\n\r\nAgain, thank you for your time.",
               "updateAuthor": "JIRAUSER479087",
               "created": "2020-05-07T05:37:44.005+0000",
               "updated": "2020-05-07T05:37:44.005+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/770014",
               "id": "770014",
               "author": "ionicecko",
               "body": "Hi IO,\r\n\r\nHave you noticed any improvement in 1.16?\r\n\r\nWhile the global mob cap and its implications still exist, the despawn system as well as a number of tweaks to the global cap (armour stands no longer count, neither do Villagers) appear to have improved the situation on my server.\r\n\r\nCurious how they have impacted a larger server like yours.\r\n\r\nIonic",
               "updateAuthor": "ionicecko",
               "created": "2020-07-22T05:45:51.891+0000",
               "updated": "2020-07-22T05:45:51.891+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/777179",
               "id": "777179",
               "author": "duffy.jp@gmail.com",
               "body": "Could we get a server.properties setting to alter the cap?\u00a0 It seems unreasonable that a few small animal farms breaks hostile mob spawning.\u00a0",
               "updateAuthor": "duffy.jp@gmail.com",
               "created": "2020-07-30T15:02:55.809+0000",
               "updated": "2020-07-30T15:02:55.809+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/801208",
               "id": "801208",
               "author": "ionicecko",
               "body": "Original description:\r\n{quote}\r\nMajor mob spawning issues for 1.14.60, been years of reports regarding broken mob spawn. Once enough mob farms/grinders have been made by players, it simply stops spawning mobs server-wide. Very inconvenient and it means that new players are unable to get food easily, consequently they often times die and leave the server out of frustration.\r\n\r\nNow, you could say remove the mob spawners, but come on, it's survival. Nobody is going to do that, let's be real now. They are a primary source for XP and mob drops. Been an enormous headache for years now for thousands of server owners.\r\n\r\nPlease finally fix this. Don't return saying get better server specs either, because I'm running an I9-9900K with 64GB of RAM, overkill in terms of specs.\r\n\r\nThis is a major bug.\r\n{quote}",
               "updateAuthor": "ionicecko",
               "created": "2020-09-04T09:02:43.696+0000",
               "updated": "2020-09-04T09:02:43.696+0000",
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            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/801209",
               "id": "801209",
               "author": "ionicecko",
               "body": "I've updated the description to follow our standard report template, let me know if you think anything is missing.",
               "updateAuthor": "ionicecko",
               "created": "2020-09-04T09:03:17.750+0000",
               "updated": "2020-09-04T09:03:17.750+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/1079354",
               "id": "1079354",
               "author": "JIRAUSER688736",
               "body": "This issue is still very much alive and well in 1.17.30.\u00a0\r\n\r\n\u00a0\r\n\r\nI was playing with literally 1 other person on a healthy dedicated server on hard and the nether was completely barren. Not a single mob in the nether at all! Meanwhile the other player was next to tons of sheep and chickens.\r\n\r\nMakes no sense why the mob cap for 1 player is altering the cap for everyone else to 0 who aren't even remotely near each other. This is a game breaking bug making there be almost no point to having a dedicated server or realm at all if we can't play with friends without micro managing people. This should be a top priority bug to fix.",
               "updateAuthor": "JIRAUSER688736",
               "created": "2021-09-27T06:34:39.329+0000",
               "updated": "2021-09-27T06:34:39.329+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/1165634",
               "id": "1165634",
               "author": "cgrepke",
               "body": "Most apparent still in 1.18.33 BDS.\u00a0 This is game breaking for survival servers.",
               "updateAuthor": "cgrepke",
               "created": "2022-05-21T13:15:25.946+0000",
               "updated": "2022-05-21T13:15:25.946+0000"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/1277396",
               "id": "1277396",
               "author": "JIRAUSER744203",
               "body": "What is the status on this bug?\r\n\r\nWe are still receiving issues with no mobs spawning and want to know what the resolution will be",
               "updateAuthor": "JIRAUSER744203",
               "created": "2023-08-29T15:57:57.736+0000",
               "updated": "2023-08-29T15:57:57.736+0000"
            },
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               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/1329059",
               "id": "1329059",
               "author": "JIRAUSER781899",
               "body": "still effective on 1.20.81 bds server",
               "updateAuthor": "JIRAUSER781899",
               "created": "2024-06-07T10:16:47.000+0000",
               "updated": "2024-06-07T10:16:47.000+0000"
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            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/1344572",
               "id": "1344572",
               "author": "cornerhard",
               "body": "Looking into this",
               "updateAuthor": "cornerhard",
               "created": "2024-08-07T20:59:51.155+0000",
               "updated": "2024-08-07T20:59:51.155+0000"
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               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/1345544",
               "id": "1345544",
               "author": "greymagic27",
               "body": "MEQS_WAI\r\nClosed as WAI in ADO",
               "updateAuthor": "greymagic27",
               "created": "2024-08-12T19:36:05.189+0000",
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               "self": "https://bugs.mojang.com/rest/api/2/issue/319149/comment/1357403",
               "id": "1357403",
               "author": "goldenhelmet",
               "body": "To be clear, this is not just a BDS issue as it affects local worlds and Realms, too.",
               "updateAuthor": "goldenhelmet",
               "created": "2024-09-27T14:12:54.085+0000",
               "updated": "2024-09-27T14:13:57.926+0000"
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                  "from": null,
                  "fromString": "Major mob spawning issues for 1.14.60, been years of reports regarding broken mob spawn. Once enough mob farms/grinders have been made by players, it simply stops spawning mobs server-wide. Very inconvenient and it means that new players are unable to get food easily, consequently they often times die and leave the server out of frustration.\r\n\r\n\u00a0\r\n\r\nNow, you could say remove the mob spawners, but come on, it's survival. Nobody is going to do that, let's be real now. They are a primary source for XP and mob drops. Been an enormous headache for years now for thousands of server owners.\r\n\r\n\u00a0\r\n\r\nPlease finally fix this. Don't return saying get better server specs either, because I'm running an I9-9900K with 64GB of RAM, overkill in terms of specs.\r\n\r\n\u00a0\r\n\r\nThis is a major bug.",
                  "to": null,
                  "toString": "h4. Summary\r\nThe global mob cap, while adequate for a singleplayer world, is limiting when it comes to running community BDS servers.\r\n\r\nh4. Steps to reproduce...\r\n# Start a BDS server\r\n# Have a number of players online and creating pens of chickens, cows etc\r\n# Note that as players make bases for themselves, mob spawns reduce significantly\r\n\r\nh4. What I expected to happen...\r\nLarger servers should be possible without mob spawns being crippled\r\n\r\nh4. What actually happened...\r\nOn a server with 10 people, that averages about 20 mobs per player, a small base with only a few animals in pens will consume a good portion of that cap. It leaves larger servers devoid of hostile spawns.\r\n\r\nh4 Notes...\r\n- On Java the global cap scales with the number of loaded chunks. This means the more players online, the higher the cap.\r\n- While mob farms (eg chicken cookers) with tens/hundreds of mobs could be considered overkill they are also part of the sandbox. With no indication you've gone over this invisible cap many don't understand why nothing is spawning for them.\r\n- On larger servers there's very little admins can do to prevent hitting the cap. Just general play by everyone online, without massive farms, will fill the cap."
               }
            ]
         },
         {
            "id": "1795613",
            "author": "ionicecko",
            "created": "2020-09-04T09:03:31.471+0000",
            "items": [
               {
                  "field": "description",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": "h4. Summary\r\nThe global mob cap, while adequate for a singleplayer world, is limiting when it comes to running community BDS servers.\r\n\r\nh4. Steps to reproduce...\r\n# Start a BDS server\r\n# Have a number of players online and creating pens of chickens, cows etc\r\n# Note that as players make bases for themselves, mob spawns reduce significantly\r\n\r\nh4. What I expected to happen...\r\nLarger servers should be possible without mob spawns being crippled\r\n\r\nh4. What actually happened...\r\nOn a server with 10 people, that averages about 20 mobs per player, a small base with only a few animals in pens will consume a good portion of that cap. It leaves larger servers devoid of hostile spawns.\r\n\r\nh4 Notes...\r\n- On Java the global cap scales with the number of loaded chunks. This means the more players online, the higher the cap.\r\n- While mob farms (eg chicken cookers) with tens/hundreds of mobs could be considered overkill they are also part of the sandbox. With no indication you've gone over this invisible cap many don't understand why nothing is spawning for them.\r\n- On larger servers there's very little admins can do to prevent hitting the cap. Just general play by everyone online, without massive farms, will fill the cap.",
                  "to": null,
                  "toString": "h4. Summary\r\nThe global mob cap, while adequate for a singleplayer world, is limiting when it comes to running community BDS servers.\r\n\r\nh4. Steps to reproduce...\r\n# Start a BDS server\r\n# Have a number of players online and creating pens of chickens, cows etc\r\n# Note that as players make bases for themselves, mob spawns reduce significantly\r\n\r\nh4. What I expected to happen...\r\nLarger servers should be possible without mob spawns being crippled\r\n\r\nh4. What actually happened...\r\nOn a server with 10 people, that averages about 20 mobs per player, a small base with only a few animals in pens will consume a good portion of that cap. It leaves larger servers devoid of hostile spawns.\r\n\r\nh4. Notes...\r\n- On Java the global cap scales with the number of loaded chunks. This means the more players online, the higher the cap.\r\n- While mob farms (eg chicken cookers) with tens/hundreds of mobs could be considered overkill they are also part of the sandbox. With no indication you've gone over this invisible cap many don't understand why nothing is spawning for them.\r\n- On larger servers there's very little admins can do to prevent hitting the cap. Just general play by everyone online, without massive farms, will fill the cap."
               }
            ]
         },
         {
            "id": "1796506",
            "author": "arisabot",
            "created": "2020-09-05T09:03:43.434+0000",
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                  "fromString": "Open",
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               }
            ]
         },
         {
            "id": "2174467",
            "author": "ocelotonesie",
            "created": "2021-05-17T16:13:56.974+0000",
            "items": [
               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "BDS-13243",
                  "toString": "This issue is duplicated by BDS-13243"
               }
            ]
         },
         {
            "id": "2175984",
            "author": "arisabot",
            "created": "2021-05-18T16:13:59.170+0000",
            "items": [
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                  "field": "Linked",
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         {
            "id": "2452239",
            "author": "ocelotonesie",
            "created": "2021-11-20T20:22:33.151+0000",
            "items": [
               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "BDS-16092",
                  "toString": "This issue is duplicated by BDS-16092"
               }
            ]
         },
         {
            "id": "2452241",
            "author": "arisabot",
            "created": "2021-11-20T20:22:34.171+0000",
            "items": [
               {
                  "field": "Version",
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                  "to": "20316",
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               }
            ]
         },
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            "author": "arisabot",
            "created": "2021-11-21T20:22:45.811+0000",
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            "id": "2528161",
            "author": "ocelotonesie",
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            "items": [
               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "BDS-16759",
                  "toString": "This issue is duplicated by BDS-16759"
               }
            ]
         },
         {
            "id": "2528163",
            "author": "arisabot",
            "created": "2022-02-21T23:05:43.336+0000",
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               {
                  "field": "Version",
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                  "fromString": null,
                  "to": "20641",
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               }
            ]
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            "author": "arisabot",
            "created": "2022-02-22T23:05:50.035+0000",
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         {
            "id": "2663901",
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               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "MCPE-161622",
                  "toString": "This issue relates to MCPE-161622"
               }
            ]
         },
         {
            "id": "2919555",
            "author": "greymagic27",
            "created": "2024-01-04T17:29:39.872+0000",
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               },
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            ]
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         {
            "id": "2924455",
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            "created": "2024-01-17T09:45:25.457+0000",
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               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "MCPE-178217",
                  "toString": "This issue is duplicated by MCPE-178217"
               }
            ]
         },
         {
            "id": "2936190",
            "author": "goldenhelmet",
            "created": "2024-02-07T21:43:00.948+0000",
            "items": [
               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "MCPE-178663",
                  "toString": "This issue is duplicated by MCPE-178663"
               }
            ]
         },
         {
            "id": "2982380",
            "author": "ocelotonesie",
            "created": "2024-04-26T10:07:29.329+0000",
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               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "BDS-19230",
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               }
            ]
         },
         {
            "id": "3041041",
            "author": "JIRAUSER728823",
            "created": "2024-07-24T15:53:17.244+0000",
            "items": [
               {
                  "field": "Comment",
                  "fieldtype": "jira",
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                  "fromString": null,
                  "to": null,
                  "toString": null
               }
            ]
         },
         {
            "id": "3050191",
            "author": "goldenhelmet",
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               {
                  "field": "Link",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "MCPE-184920",
                  "toString": "This issue is duplicated by MCPE-184920"
               }
            ]
         },
         {
            "id": "3050247",
            "author": "cornerhard",
            "created": "2024-08-07T20:59:51.158+0000",
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                  "field": "Version",
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            ]
         },
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            "id": "3131427",
            "author": "goldenhelmet",
            "created": "2024-10-28T04:08:04.535+0000",
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                  "to": "MCPE-187847",
                  "toString": "This issue is duplicated by MCPE-187847"
               }
            ]
         },
         {
            "id": "3131429",
            "author": "goldenhelmet",
            "created": "2024-10-28T04:08:21.458+0000",
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               {
                  "field": "Link",
                  "fieldtype": "jira",
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                  "fromString": null,
                  "to": "MCPE-189460",
                  "toString": "This issue is duplicated by MCPE-189460"
               }
            ]
         },
         {
            "id": "3157189",
            "author": "arisabot",
            "created": "2024-12-28T01:16:56.328+0000",
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}