{
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   "id": "109646",
   "self": "https://bugs.mojang.com/rest/api/2/issue/109646",
   "key": "MCPE-8394",
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      "project": "10200",
      "fixVersions": [
         "15323"
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      "resolution": "1",
      "customfield_10500": {
         "self": "https://bugs.mojang.com/rest/api/2/customFieldOption/10300",
         "value": "Unconfirmed",
         "id": "10300",
         "disabled": false
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      "resolutiondate": "2015-05-12T16:23:21.000+0300",
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      "workratio": -1,
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      "created": "2015-05-06T01:16:30.000+0300",
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      "labels": [
         "crash"
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      "customfield_11700": "{}",
      "versions": [
         "15320"
      ],
      "issuelinks": [],
      "updated": "2015-05-12T16:23:21.000+0300",
      "status": "5",
      "components": [],
      "description": "To reproduce (On Nexus 7 (2012) at least, not sure how to trigger a low memory event on other devices)\n\n- Open Minecraft PE\n- Go to Settings\n- Skins\n- Custom\n- When the browser for skins shows up, hit the back button\n- Once back in MCPE, hit the Multitask button\n\nExpected:\n- MCPE gets placed in background\n\nActual:\n- MCPE force-closes with this stack trace: https://gist.github.com/zhuowei/e9a43e30ba268dfdf192\n\nIt looks like the low memory handler tried to destroy the LevelRenderer, but since no world has been loaded, the LevelRenderer was null and the destructor segfaulted.",
      "customfield_11100": null,
      "customfield_11300": "Android 5.1",
      "customfield_11500": null,
      "customfield_12503": null,
      "customfield_12502": null,
      "customfield_10402": {
         "self": "https://bugs.mojang.com/rest/api/2/customFieldOption/10116",
         "value": "Tablet - Android - Asus Nexus 7",
         "id": "10116",
         "disabled": true
      },
      "customfield_12700": null,
      "customfield_12504": null,
      "attachment": [],
      "summary": "Segfault when low memory event fires",
      "creator": "zhuowei",
      "reporter": "zhuowei",
      "customfield_10002": null,
      "customfield_12501": null,
      "customfield_12500": null,
      "customfield_11601": null,
      "customfield_11600": "0|i0796n:",
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      "comment": {
         "comments": [
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/109646/comment/227137",
               "id": "227137",
               "author": "shoghicp",
               "body": "Thanks for reporting!",
               "updateAuthor": "shoghicp",
               "created": "2015-05-12T16:23:21.155+0300",
               "updated": "2015-05-12T16:23:21.155+0300"
            }
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   "changelog": {
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      "histories": [
         {
            "id": "431327",
            "author": "zhuowei",
            "created": "2015-05-06T01:16:51.933+0300",
            "items": [
               {
                  "field": "description",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": "To reproduce (On Nexus 7 (2012) at least, not sure how to trigger a low memory event on other devices)\n\n- Open Minecraft PE\n- Go to Settings\n- Skins\n- Custom\n- When the browser for skins shows up, hit the back button\n- Once back in MCPE, hit the Multitask button\n\nExpected:\n- MCPE gets placed in background\nActual:\n- MCPE force-closes with this stack trace: https://gist.github.com/zhuowei/e9a43e30ba268dfdf192\n\nIt looks like the low memory handler tried to destroy the LevelRenderer, but since no world has been loaded, the LevelRenderer was null and the destructor segfaulted.",
                  "to": null,
                  "toString": "To reproduce (On Nexus 7 (2012) at least, not sure how to trigger a low memory event on other devices)\n\n- Open Minecraft PE\n- Go to Settings\n- Skins\n- Custom\n- When the browser for skins shows up, hit the back button\n- Once back in MCPE, hit the Multitask button\n\nExpected:\n- MCPE gets placed in background\n\nActual:\n- MCPE force-closes with this stack trace: https://gist.github.com/zhuowei/e9a43e30ba268dfdf192\n\nIt looks like the low memory handler tried to destroy the LevelRenderer, but since no world has been loaded, the LevelRenderer was null and the destructor segfaulted."
               }
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         },
         {
            "id": "431328",
            "author": "zhuowei",
            "created": "2015-05-06T01:17:04.401+0300",
            "items": [
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                  "field": "summary",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": "Segfault when low memory event fired",
                  "to": null,
                  "toString": "Segfault when low memory event fires"
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            ]
         },
         {
            "id": "431329",
            "author": "zhuowei",
            "created": "2015-05-06T01:17:35.675+0300",
            "items": [
               {
                  "field": "labels",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": "",
                  "to": null,
                  "toString": "crash"
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            ]
         },
         {
            "id": "441357",
            "author": "shoghicp",
            "created": "2015-05-12T16:23:21.159+0300",
            "items": [
               {
                  "field": "Fix Version",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "15323",
                  "toString": "0.11.0 Beta 11"
               },
               {
                  "field": "assignee",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "shoghicp",
                  "toString": "[Mojang] Shoghi Cervantes"
               },
               {
                  "field": "resolution",
                  "fieldtype": "jira",
                  "from": null,
                  "fromString": null,
                  "to": "1",
                  "toString": "Fixed"
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               {
                  "field": "status",
                  "fieldtype": "jira",
                  "from": "1",
                  "fromString": "Open",
                  "to": "5",
                  "toString": "Resolved"
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}