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A forgotten pyramid hidden deep beneath the jungle is home to some unidentified creatures, which have just begun to assault us from above. Your objective is to hold the surface for 30 waves until reinforcements arrive. +30 Waves +3D Swords +Survival +Build and Defend
Тази забравена пирамида, скрита дълбоко в джунглата, е дом на някакви неизвестни същества, които току-що започнаха да ни нападат отгоре. Вашата цел е да задържите повърхността за 30 вълни, докато пристигнат подкрепленията. +30 вълни +3D мечове +Оцеляване +Изграждане и защита
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Zapomenutá pyramida ukrytá hluboko v džungli je domovem několika neznámých tvorů, kteří na nás právě začali útočit shora. Vaším úkolem ubránit povrch před 30 jejich vlnami, dokud nedorazí posily. +30 vln +3D meče +Hra o přežití +Stavba a bránění
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
En glemt pyramide gemt dybt under junglen er hjemsted for nogle uidentificerede skabninger, som lige er begyndt at angribe os ovenfra. Dit mål er at holde overfladen i 30 bølger, indtil forstærkninger ankommer. +30 bølger +3D-sværd +Overlevelse +Byg og forsvar
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Eine vergessene Pyramide, die tief unter dem Dschungel verborgen ist, beherbergt einige unbekannte Kreaturen, die gerade begonnen haben, uns von oben anzugreifen. Dein Ziel ist es, die Oberfläche 30 Angriffswellen lang zu halten, bis Verstärkung eintrifft. +30 Wellen +3D-Schwerter +Überleben +Bauen und Verteidigen
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Μια ξεχασμένη πυραμίδα, κρυμμένη βαθιά κάτω από τη ζούγκλα, φιλοξενεί μερικά άγνωστα πλάσματα, τα οποία μόλις άρχισαν να μας επιτίθενται από ψηλά. Ο στόχος σου είναι να κρατήσεις την επιφάνεια για 30 κύματα, μέχρι να φτάσουν ενισχύσεις. +30 κύματα +Σπαθιά 3D +Επιβίωση +Δημιούργησε και υπερασπίσου
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
A forgotten pyramid hidden deep beneath the jungle is home to some unidentified creatures, which have just begun to assault us from above. Your objective is to hold the surface for 30 waves until reinforcements arrive. +30 Waves +3D Swords +Survival +Build and Defend
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
A forgotten pyramid hidden deep beneath the jungle is home to some unidentified creatures, which have just begun to assault us from above. Your objective is to hold the surface for 30 waves until reinforcements arrive. +30 Waves +3D Swords +Survival +Build and Defend
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Una pirámide olvidada escondida en las profundidades de la jungla es el hogar de algunas criaturas desconocidas, que han empezado a atacarnos desde arriba. Tu objetivo es mantener la superficie durante 30 oleadas hasta que lleguen los refuerzos. +30 Oleadas +Espadas 3D +Supervivencia +Construcción y defensa
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Una pirámide olvidada escondida en las profundidades de la jungla es el hogar de algunas criaturas desconocidas, que han empezado a atacarnos desde arriba. Tu objetivo es mantener la superficie durante 30 oleadas hasta que lleguen los refuerzos. +30 oleadas +Espadas 3D +Supervivencia +Construcción y defensa
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Tämä viidakon syvyyksiin kadonnut unohdettu pyramidi on tunnistamattomien olentojen koti, ja ne ovat juuri aloittaneet hyökkäyksensä meitä kohti ylhäältä päin. Tavoitteesi on pitää puolesi 30 hyökkäysaallon ajan, kunnes vahvistukset saapuvat. +30 aaltoa +3D-miekat +Selviytyminen +Rakenna ja puolusta
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Une pyramide oubliée, perdue au fond de la jungle, abrite des créatures inconnues, et elles nous attaquent! La menace vient d'en haut : votre objectif est de protéger la surface pendant 30 vagues jusqu’à l’arrivée des renforts. +30 vagues +Épées 3D +Survie +Construction et défense
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Une pyramide oubliée, perdue au fond de la jungle, abrite des créatures inconnues, et elles nous attaquent ! La menace vient d'en haut : votre objectif est de protéger la surface pendant 30 vagues jusqu’à l’arrivée des renforts. +30 Vagues +Épées 3D +Survie +Construction et défense
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
A dzsungel mélyén rejtőző elfeledett piramist olyan azonosítatlan lények lakják, amelyek épp most kezdték meg ellenünk a légi támadásukat. A célod az, hogy 30 hullámon át védd a felszínt, amíg az erősítés meg nem érkezik. +30 hullám +3D kardok +Túlélés +Építés és védelem
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Piramida terlupakan yang tersembunyi jauh di dalam hutan adalah rumah bagi beberapa makhluk tak dikenal, yang baru saja mulai menyerang kita dari atas. Tujuanmu adalah bertahan selama 30 gelombang serangan hingga bala bantuan tiba. +30 Gelombang Serangan +Pedang 3D +Bertahan Hidup +Bangun dan Pertahankan
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Una piramide dimenticata nascosta nel profondo della giungla ospita delle creature non identificate che hanno appena iniziato ad aggredirci dall'alto. Il tuo compito è mantenere la posizione per 30 ondate, fino all'arrivo dei rinforzi. + 30 Ondate + Spade 3D + Sopravvivenza + Costruisci e difendi
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
ジャングルの奥深くに眠る、忘れ去られたピラミッドには正体不明の生き物が住んでおり、上から攻撃を仕掛けてきました。あなたの目的は、援軍が到着するまで、30 波の襲撃に耐え陣地を維持することです。 + 30 波 + 3D の剣 + サバイバル + 構築と防御
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
정글 속 깊은 곳에 숨겨진 잊혀진 피라미드는 방금 위에서 공격하기 시작한 미확인 생명체의 근거지입니다. 목표는 보강재가 도착할 때까지 표면을 30개 파도 동안 유지하는 것입니다. +파도 30개 +3D 검 +서바이벌 +구축 및 방어
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
En glemt pyramide gjemt dypt under jungelen huser uidentifiserte skapninger. Disse har nettopp begynt å angripe oss ovenfra. Målet ditt er å beskytte overflaten i 30 bølger inntil det kommer forsterkninger. +30 bølger +3D sverd +Overlevelse +Bygg og forsvar
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Een vergeten piramide die diep onder de jungle verborgen ligt, is de thuisbasis van enkele ongeïdentificeerde wezens, die ons net van bovenaf begonnen aan te vallen. Je doel is om het oppervlak 30 golven lang vast te houden totdat er versterkingen komen. +30 golven +3D-zwaarden +Survival +Bouwen en verdedigen
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Zapomniana piramida ukryta głęboko pod dżunglą jest domem dla niezidentyfikowanych stworzeń, które właśnie zaczęły atakować nas z góry. Twoim celem jest utrzymanie powierzchni przez 30 fal, dopóki nie nadejdą posiłki. +30 fal +Miecze 3D +Przetrwanie +Budowa i obrona
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Uma pirâmide esquecida escondida sob a selva é o lar de algumas criaturas não identificadas, que começaram a nos atacar de cima. Seu objetivo é manter a superfície por 30 ondas até que os reforços cheguem. +30 Ondas +Espadas 3D +Sobrevivência +Construir e Defender
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Uma pirâmide esquecida e escondida nas profundezas da selva é o lar de algumas criaturas não identificadas que começaram a atacar-nos de cima. O teu objetivo é proteger a superfície durante 30 vagas até chegarem reforços. +30 Vagas +Espadas 3D +Sobrevivência +Construir e Defender
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Забытая пирамида, скрытая глубоко в джунглях — это дом для некоторых неизвестных миру существ. Они уже начали нападать на нас сверху. Вам нужно держаться на поверхности, пока не пройдут 30 волн. Затем прибудет подкрепление. — 30 волн. — 3D-мечи. — Выживание. — Стройте и защищайтесь.
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Zabudnutá pyramída ukrytá hlboko v džungli je domovom niektorých neidentifikovaných tvorov, ktoré nás práve začali napádať zhora. Vaším cieľom je držať povrch po 30 vĺn, kým neprídu posily. +30 vĺn +3D meče +Prežitie +Stavajte a bráňte
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
En bortglömd pyramid djupt inne i djungeln där oidentifierade varelser lever. Nu har de börjat anfalla oss ovanifrån. Ditt mål är att försvara ytan under 30 vågor, tills förstärkningar kommer. + 30 vågor + 3D-svärd + Överlevnad + Bygg och försvara
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Ormanın derinliklerine gizlenmiş unutulmuş bir piramit, bize yukarıdan saldırmaya başlayan bazı tanımlanamayan yaratıklara ev sahipliği yapıyor. Amacınız, takviyeler gelene kadar yüzeyi 30 dalga boyunca korumak. +30 Dalga +3D Kılıçlar +Hayatta Kalma +İnşa Edin ve Savunun
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
У забутій піраміді глибоко в джунглях живуть якісь невідомі істоти. Вони щойно почали нападати на нас згори! Ваше завдання — утримати поверхню протягом 30 хвиль, поки не прибуде підкріплення. — 30 хвиль. — 3D-мечі. — Виживання. — Будівництво та захист.
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
这座丛林深处的失落金字塔是一些身份不明的生物的家园,它们开始从上方袭击我们了!你的目标是撑住 30 波攻击,直到增援部队抵达。 +30 波 + 3D 剑 + 生存 + 建造与防御
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
一座隱藏在叢林深處被遺忘的金字塔,是不明生物的家,它們剛剛從上方攻擊我們。你的目標是守住 30 波的攻擊,直到援軍到來。 + 30 波 +3D 劍 + 生存 + 建設和防禦
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.
Introducing new PowerUps: ICE: Freezes the enemy for 15 seconds. Magnet: Attracts all mobs within a 30-block radius. Bug fixes include: Updated death sensor and alive sensor functionality. Improved Gamemode sensor behavior.